Polybook – Dominik-Tobias K

Forum Archive Polybook – Dominik-Tobias K

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  • #9829
    Dominik-Tobias K
    Participant

      Welcome to my Polybook.

      I will primarily focus on hard surface modeling and hand painted textures.

      Feedback and criticism are always appreciated especially when it comes to the textures.

      #37545
      Dominik-Tobias K
      Participant

        And we are starting of with:

        This project took me about 25 hours to complete, 5 of it i wasted to create the texture. I just had no clue how to approach it.

        The model with an empty magazine has a total of 8,430 triangles and , each bullet has a very high triangle count of 1,088 (for close ups)

        I am really happy with the Model, not so much with the texture.

        #37546
        Dominik-Tobias K
        Participant

          It took me about two Hours to finish this project, one hour the mesh and one the texture. With a shy amount of 602 Triangles i made it as optimized as i could, (almost) perfect as a game asset.

          The diffuse and the spec map are both 1024px. No Normal map was used. The drawn details are subtle, maybe too subtle?

          #37547
          William Miller
          Participant

            @projekt154 You’re right; they are too subtle.  I don’t think it’s nearly as shiny as it should be, either.

            #37548
            Goose Gosling
            Participant

              @projekt154 Love the detail in the mecanical workings of the pistol, was it a challenge to make the separate objects “fit”?

              #37549
              Dominik-Tobias K
              Participant

                @n3b Not really. I started with the grip and from that point on it flowed pretty well, it was time consuming though.

                #37550
                Dominik-Tobias K
                Participant

                  @williamatics it is reflecting the background that i set to transparent, a bright blue sky. See that little spot at the end of the grip ? that is how shiny it can get. Here is a render just for you without the background and a light hitting it directly :

                  #37551
                  Dominik-Tobias K
                  Participant

                    This is a replica of Valeera’s sword daggers from Heroes Of The Storm. I tried to make it as identical as possible while keeping the performance in mind for a game engine. The model has 694 triangles in total and a Diffuse and Spec texture map of 1024×1024, no normal map. The mesh took me about 2 hours and the texture about 6-7.

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