Yeah, it 100% is the HDRI reflected, which is odd, because there are walls all around the TV lol.
I also tried a point light in front of it before. Here’s the crazy part: I disconnected the material, and connected a default BSDF on that face instead. It turns white as expected in material preview. It still is a pitch black hole on the cycles render. I certainly messed something up. Will start a TV over I think. Unless you guys have any other ideas of what could sneakly happen?
