Forum Archive › Where to go now! › Reply To: Where to go now!
I personally don’t like the brash style of JL Mussi but from what I’ve seen from him on YT it’s perfectly sound advice. Someone who I do like although I’ve not paid for a course is https://elementza.com/ as not only is his output beautiful but he grounds his advice in the fundamentals of edge flow. This is another good YT channel https://www.youtube.com/@pixlways but there plenty more if you go looking for them.
I am probably in the same camp as you as I enjoy the puzzle of the modelling the most. I would def recommend doing CGC Pothead course as step up in terms of complexity and introducing modelling techniques within context of what is needed for what you’re trying to produce as very useful. The great thing about this course is there’s room to improvise as much or as little as you want as you are turning a muddy 2d concept illustration into a 3d model. And then you can/should try and do your own version of a 2d concept and turn it into a 3d model.
In my limited experience, like many things, there’s no one course, shortcut or fast-track to getting good other than to be consistent and to keep practising actually modelling objects. Each course helps but it’s every piece of practice that compounds and helps you improve slowly. e.g. the pliers I did recently aren’t perfect but did help me realise better ways I could/should have approached certain parts. Even really simple objects are usually deceptively complicated when you look at them closely. Pick something simple and try and model it. Don’t get too hung up on making it perfect. Repeat. Someone else on here has been modelling objects that all combine for a ‘victorian detective desk’ scene and I think that’s also a smart approach as you get a bigger project from the sum of each modular element.