Reply To: Other Methods of Teaching Walks- just to know

Forum Archive Other Methods of Teaching Walks- just to know Reply To: Other Methods of Teaching Walks- just to know

#97805
Wayne Dixon
Participant

    Hi Brandon,
    That would be the main way to teach a walk cycle in a 3d package yes.

    One thing you will learn about the art of animation, is that is the same regardless of your choice in tool.  
    The end product is pixels ‘moving’ on a screen.

    The main ways to get there would be ‘straight ahead’, ‘pose to pose’ or a ‘combo’ of both (as you have read in the ASK book)

    You will learn more about that in the Body Mechanics and workflow course.   However, in the way that you have learnt to animate those walk cycles, you’ve been doing something that is specific to 3d animation.  Really it’s pose to pose via layered animation.

    This is super helpful in cycle animations.
    However if you are doing a pantomime shot or body mechanics, there will probably be very little layered animation and more pose to pose.

    Each style of animation (stop mo, 2d, 3d etc) has their own tricks.  Layered animation, copying and pasting poses and curves are one of those tricks in 3d.