Hello!
I have a question regarding modular assets!
I modeled wallparts, inner and outer corners and UV unwrapped them. The artist made a texture and everything looks great in Unity.
Now I want to add some more props and items, like windows, doors, barrels, etc. that can be placed in the level.
Do I add the props to the same master blender file?
If so, how can I UV unwrap them when the UV space is already taken up by the walls?
Do I start a new texture and UV map for the props?
If so, how can I make sure that the texel density is about the same so it won’t look off in the game?