This idea was inspired by this thread from Erik Meyers
@Rick @CGcookie course building crew:
IDEA: How about designing an entire new type of flow, which revolves around on 1 single item ?
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Example: Designing and creating your dream-car (and make a game with it)
Part 1 – Design – Pencil, Paper, Clay, Airbrush – Create the concept art of the car(s) prototypes.
Part 2 – Build – Blender / Hard surface (car-body) Mesh (car-interior, seats) modeling.
Part 3 – Paint – Blender / Materials – Shading, Texturing, Lighting, Cycles-render-engine.
Part 4 – Animate – Blender / Rigging – Opening doors, Rotating wheels, Suspension, other moving parts.
Part 5 – Smoke – Blender / Particle system – Smoke from exhaust, wheels, burning rubber trails.
Part 6 – Sell – Blender / Lighting, Composting, Rendering, Animation – create a car pr-movie, brochure.
Part 7 – Drive – Blender & Unity – Export your car into Unity and test-drive it.
Part 8 – Game-ify your car – Unity, C# course – Build a (small) car-related-game around your car.
Part 9 – 3D Print your car – Blender – Learn everything you need to know to create a 3d model of it.
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How about this concept for a new type-of course workflow?
Instead of learning all different kinds of (multi-disciplinary) skills on all different kinds of unrelated objects, how about using one single (course central) object to which one can learn to apply all new skills?
Just like one uses a coat rack, to have 1 central location to store all one’s jackets and coats in the house.
This new type-of-flow also mimics real-life more closer, where one starts with a single idea and follows the (course) track all the way to realization into 3D real-life space. This approach also helps students see where all individual gained skills fit into the bigger realisation workflow picture.