Need some help on importing rigged models into blender>.<

Forum Archive Need some help on importing rigged models into blender>.<

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  • #9493
    Hantian Xiao
    Participant

      I got this female 3d model from Daz studio and exported it as fbx. But some how when I imported it into blender it behaves super wired with bones…

      And also I found that it is backing to normal when I’m in edit mode.

      Helps appreciated >.<

      So picture no.1 is the object mode in blender no.2 is in edit mode no.3 is in Dazstudio

      #34214
      Ronald Vermeij
      Participant

        Somehow the orientation of your animation-bones gets broken when exporting it from DAZ -> via fbx -> Blender.

        QUESTION: what is the (export/import) result when you export you model into a different file-format?

        DAZ manual, Chapter 6 , exporting 3D models:
        http://docs.daz3d.com/doku.php/artzone/pub/software/carrara/06_six/06_import_export

        #34215
        Hantian Xiao
        Participant

          I tried to import using obj as well and it worked just fine but I need armature data from fbx >.<

          And later yesterday I found that if I uncheck the “use pre/post rotations” setting in blender import settings resulting a better result. However still a few bones have broken rotation.

          #34216
          Ronald Vermeij
          Participant

            However still a few bones have broken rotation.

            May I suggest that – If it is just a few bones – to manually repair them (inside blender)
            and move on with your project?

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