Reply To: Translucent Material: How to better increase the translucency? (Cycles)

Forum Archive Translucent Material: How to better increase the translucency? (Cycles) Reply To: Translucent Material: How to better increase the translucency? (Cycles)

#94742
Omar Domenech
Participant

    This is a tricky one, because it all depends on an interplay between where you put the camera, where you put the lights and the material. What I like to do it create a test camera, tests lights and move them all around to get grazing angles where the properties of the material can really come about. Because you have to really create the conditions for the shader to show its properties and that’s usually with light concentration. I like to use point lights set to be little and cast sharp shadows, and move to camera to a place where the light shines through the object. Keep in mind that not all composition (meaning the layout of your scene) will show what you want to be shown. For example the way your scene is right now, no matter how much you tweak things, it’ll be super hard to see SSS or translucency. That is why you need to experiment.