Update 1: First Render
After setting the Transmission to 1.000 and directly shining an area light towards the ant, here is the first render result.
This was done with Full Global Illumination settings in the Light Paths.
I wonder if I can get more of the effect with the Transmission? It seems a little too opaque to my liking, and would like to get closer to glass.
Would enabling the Subsurface Scattering help in the BSDF?
