Reply To: Flickering with Transmission = 1 + Backlight + Denoise

Forum Archive Flickering with Transmission = 1 + Backlight + Denoise Reply To: Flickering with Transmission = 1 + Backlight + Denoise

#94273
Omar Domenech
Participant

    Yes, you’ve run into why people just fake it when it comes to rendering, the cost of waiting for the image to clear up is too high sometimes. I bet there are complex node set ups in materials that let you have all the goodies of glass while avoiding the noise, maybe a little search on the Blender Market can yield good results. Also have you tried cranking up the samples or noise threshold? Maybe it clears up sooner than you think, do a little math of time per frame and perhaps the rendering waiting time is doable? Also you could try a different light setup where you avoid the noise on the glass?