Hello. Can you give a little more context? For example, have you checked if your normals on the model are flipped? Normal maps can be deceiving sometimes and they don’t come through a lot depending on the lighting conditions. Perhaps you need to specifically plug in the UV texture coordinate. Also it can be as simple as you’re on the wrong material slot. In any case, walk us through the set up a bit more. Maybe you can also upload your file so we can take a closer look.