Thanks for letting me know about this @nathitappan
This seems helpful……..but there’s a few things to consider with that set up.
Arg – It’s built with separate objects. Each object will have its own animation data. This will make it more difficult to animate, and not have access to the animation tools. (if it was built with an armature it would be so much more flexible)
You also don’t just want to be picking a random focal length for all your shots because that’s where you stuck your character and you need it to fit. There are common focal lengths that are used for different types of shots. If you want your shot to feel correct then you need to learn when to use what length.
Having said that though, I’ll have a little bit of a brain storm when I get a free moment and see if someone I know (me) can add some controls to the camera rig setup that doesn’t over complicate things.
Thanks Nathi!