Reply To: Cloth sim on real world scale models

Forum Archive Cloth sim on real world scale models Reply To: Cloth sim on real world scale models

#88083
Dwayne Savage
Participant

    It’s probably not user error. In my experience It’s the 1.5CM(0.015M) distance under object collision and the vertex mass. Both of which work better when you scale up a human character, but work great with blankets and curtains. As for the vertex mass, I just google the cloth type and material to find it’s mass. Like “Weight of a Cotton Shirt”. Most of the time they include grams(kilograms) along with the ounces.