Reply To: Booleans and mesh clean up question

Forum Archive Booleans and mesh clean up question Reply To: Booleans and mesh clean up question

#86661
Omar Domenech
Participant

    There is a shading artefact where you have that long triangle above the cuts ridges, but it’s ok, I know it’s a work in progress. I mean yeah, it’s a boolean workflow, you can use it, it’s not like it’s going to cause troubles by default, you just have to keep on eye on your mesh because it’s 3D and Blender, anything can cause trouble and you have to spend time troubleshooting. But you can model using any approach you want. Just keep your eye on how the loops are flowing, how the shapes are holding up, double vertices, interior faces, etc, etc, business as usual.