Reply To: Control vs Deformation bones

Forum Archive Control vs Deformation bones Reply To: Control vs Deformation bones

#85409
Dwayne Savage
Participant

    Why is the setup like this? In Maya there is actually a difference between the joints(bones) and the controls(curves if I remember correctly). So, to keep compatibility and for organization reasons blender riggers follow the same setup. In Blender a bone can be both the deform bone(joint in Maya) and a control. It can also be a mechanism bone. Hope that answers one of your questions