Hi Martin,
Thanks for responding:) That’s what I thought as well. So I downloaded the project files and opened up the Verlet Collisions file to check the nodes one by one. However, even in the demo file available for download, when I change the frame rate the simulation changes pretty dramatically. As the frame rate increaseses the particle picks up a ton of velocity.
Is anyone else noticing the same thing? Maybe I’m just misunderstanding the concept of frame rate independence:)