Is there a particular reason why we are able to use the metal map for both the specular and the metallic surface shader?

Forum Archive Is there a particular reason why we are able to use the metal map for both the specular and the metallic surface shader?

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  • #8447
    arcase6
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      #28757
      Jonathan Gonzalez
      Participant

        Technically they are different maps altogether because they both use different channels depending on how they are used. So I wouldn’t use them interchangeably unless you needed to because it won’t look 100% correct. Most of the time though these maps tend to look identical in terms of what parts should be shinier and darker so that’s why I decided to use it in this case. 

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