Reply To: What is the difference between shader, materials and textures?

Forum Archive What is the difference between shader, materials and textures? Reply To: What is the difference between shader, materials and textures?

#83490
Martin Bergwerf
Participant

    “So am I understanding it correctly that the Principled BSDF shader is usually all you need to use as a shader node, except for rare cases, since the other ones are built into the Principled BSDF?”

    That’s pretty much it, yes. Also Mixing Shaders is slower (to calculate) than using a Principled Shader.

    But sometimes you want more control over separate components (ie. Shader Nodes), or break physics, because it looks better in a specific case, then you can (will have to) use Mix Shaders instead…

    …and, for instance, in 4.0, the Sheen in the Principled is different from the actual Sheen Shader Node (Cycles only).