Reply To: Why is my back face culling reversed?

Forum Archive Why is my back face culling reversed? Reply To: Why is my back face culling reversed?

#81701
Dwayne Savage
Participant

    That’s because C4D is designed with 3D motion graphics as it’s main focus. Blender is designed with 3D animation as it’s main focus. There are several uses for having normals inside instead of outside. For example inverted hull method uses to create outline for NPR animation.