What’s the best way to add bones after weight painting?

Forum Archive What’s the best way to add bones after weight painting?

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  • #8158
    Dylan Phan
    Participant

      I started weight painting a little bit, then I realized I shoulda had an extra bone. So I added it, but at this point, I believe *parent to armature with automatic weights* would destroy the previous weight painting.

      #28256
      Kent Trammell
      Participant

        If you’re adding a new bone to an already-parented armature, you simply need to add a new vertex group and copy the name of the new bone to that vertex group. That will maintain all other weights and allow for painting weight for the new bone.

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