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Forum Archive › Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim › Reply To: Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim
That armature is just the data block name given to group of bones, like skeleton is the name of the group of bones in a human.You can change that name to whatever you like in the data properties.But you can’t delete it.