Reply To: Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim

Forum Archive Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim Reply To: Remove “Armature” Root and make “Hips” root to be able to retarget Animations with Unity´s Mechanim

#80683
Adrian Bellworthy
Participant

    That armature is just the data block name given to group of bones, like skeleton is the name of the group of bones in a human.
    You can change that name to whatever you like in the data properties.
    But you can’t delete it.