Thanks for the responses all. @theluthier, that wasn’t the issue. My selection was always on the mesh but for whatever reason if I didn’t use alt-m in layout before entering sculpt mode (regardless of what object was selected) it would cause this issue. @Dostovel Unfortunately I’m passed the point in which I can see that in my current project, but I will try to pull up my old saves to see if I can replicate the issue. And by guide box I mean, the wireframe box we create and loop cut as a ‘guide’ for the mouth. I’ll go ahead and add that to my original comment to reduce confusion. Thanks again, both of you.