If we overlap symmetric islands in order to save space, how can we make two symmetric areas to have different details (like color, metalness/specularity…)?

Forum Archive If we overlap symmetric islands in order to save space, how can we make two symmetric areas to have different details (like color, metalness/specularity…)?

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  • #7864
    giovanni2
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      #27763
      Kent Trammell
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        You can’t. If you want individual texture details they need unique UV layouts. I use the shared UV approach to save time (and game resources like memory) when it’s not important or noticeable that they’re sharing the exact same texture detail. But if I want to put in the extra work and the game can handle it, unique UVs is the “spare no expense” choice.

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