If I had to bet, I’d say it’s probably a viewport perception at this point. If you change matcaps to ones that have sharper shadows and such, you see your sculpt change dramatically, likewise if you change the shading to any other, looks change a lot. In that same vein, probably there’s a perception that you see things working better but it’s just how the viewport is displaying and relaying back that info to you. In the end, lighting is important to extract all that detail, if you have flat lighting, things just don’t pop out.