Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › Two-sided shading (NOT backfacing) – for animation › Reply To: Two-sided shading (NOT backfacing) – for animation
As far as I know, Geometry > Incoming is the only one that is view dependent (and Texture Coordinates > Camera).
Also remember that the Viewport might not be fast enough. Try to actually Render the Animation.