Reply To: Two-sided shading (NOT backfacing) – for animation

Forum Archive Two-sided shading (NOT backfacing) – for animation Reply To: Two-sided shading (NOT backfacing) – for animation

#74126
spikeyxxx
Participant

    As far as I know, Geometry > Incoming is the only one that is view dependent (and Texture Coordinates > Camera).

    Also remember that the Viewport might not be fast enough. Try to actually Render the Animation.