@wendy10698 Honestly I’m still R&D’ing to decide on workflow specifics. I don’t think we will go for the double-retopo method for maximum game-ready assets. Since that involves baking textures and I’m trying to avoid group-texture syncing this year….but wouldn’t it be cool if the final model was optimized for Eevee in that way… 🤔
I still have 4 months to decide BUT it wouldn’t hurt to watch that course regardless. It wasn’t terribly popular but I’m still proud of the high-fidelity workflow that was inspired my AAA game graphics like Halo 5/infinite.
Also I was indeed tagged by your post. Oddly it doesn’t display with orange color-coding (because I don’t technically have a cgcookie account but rather a mavenseed admin account) while cgcookie account usernames do display color-coded. Just rest assured I am being tagged.
PS: Consider joining our discord channel for casual chatting about Collab2022!