Reply To: Slight problem with adding a bevel to some parts of the shell (edges)

Forum Archive Slight problem with adding a bevel to some parts of the shell (edges) Reply To: Slight problem with adding a bevel to some parts of the shell (edges)

#72232
Sébastien Lenaerts
Participant

    Hey could it be that you have duplicate vertices or edges that are crosslinked?  Sometimes because the 2 wrong vertices are connected it can mess up bevels and smoothing.  Also since the bevel is going the wrong direction, I do suspect you have to flip the normals (ctrl+n – flip normals for the wrong faces). You can check that by enabling the vie normals options in your viewport options.  Hope that makes sense?