Reply To: CG Cookie 2022 -> Schedules and Plans ?

Forum Archive CG Cookie 2022 -> Schedules and Plans ? Reply To: CG Cookie 2022 -> Schedules and Plans ?

#71848
tobles
Participant

    Hey @wesburke,

    thanks for your reply.
    Since you put down some numbers, I’d like to say some words to this. 8 courses compared to 11 in the previous year is 30% less, adding the missing streams makes a huge difference between 2021 and 2020. Why am I saying this? Defenetly not to make you tighten the screws and burn your emploees out. At this point I just wanted to justify my previous statement: “Still I like to mention that this year was a very slow year for CGCookie in my opinion. 

    You can expect the courses we do release this year to be of higher quality, at the same time our instructors Kent, Wayne and Lampel having more time to answer questions and provide feedback through CG Cookie. I feel this is really where the value of CGC thrives.

    I have no idea how the quality shall improve, but now I’m courious what’s about to come 😀

    I don’t have any Unity content planned for 2022, though we may be able to sneak in some Unreal and 2D Grease Pencil content related to the http://eatsheep.com project we’re working on. 🤘

    No Unity, that’s ok. I just wanted to know. Giving some Unreal content would be awesome!!!
    I like that you confirmed some courses to come. For me it has a lot of weight to know what’s going on.

    Any particular type of Streams or Blender content you’d like to see this year?

    In case of streams, it may sound silly, but I’d love to see Kent doing some spontaneous stuff, so I can learn how a professional is figuring things out along the way.
    For Blender content it’s game art that interests me. If there are any chances, I’d be glad for anything I can get my hand on 😀

    Greetings,
    tobles