Reply To: GIF(t) Challenge Part 2 (New Year) – festive rollercoaster ride

Forum Archive GIF(t) Challenge Part 2 (New Year) – festive rollercoaster ride Reply To: GIF(t) Challenge Part 2 (New Year) – festive rollercoaster ride

#71750
Sébastien Lenaerts
Participant

    Ok this was unexpected for me using 3.0, what belnder calculates in the viewport:

    what got rendered…

    The pressure effect in clothes sim works for  the “2” in viewport, once rendered it closes the the mesh completely.  The particle system did not render at all… I do see an option to make instance real though…  I’ll probably adapt the end anyway, but I’m puzzled