@theluthier It is great to know some “easter egg” techniques. Thank you!
But meanwhile, I also worry about the risk. For instance, in your course “Fundamentals of Digital Sculpting with Blender”, in the chapter 2 section 1 “Multiresolution”:
https://cgcookie.com/lesson/multires-2-8
In that video, at the time stamp 8:00s, the end results by using the options “Simple” and “Linear” are identical, except in a specific case where you have demonstrated that the two options are not exactly identical in all cases.
Let me put in this way. If I have spent several months or years to sculpt just one head, I would be very cautious to choose the future operations on this head. If one of the future operations causes an unexpected result which is not discovered until in the later stage, then the cost of the damage can be significant to me.
Currently, I do have a head which I have spent more than a year on sculpting. In this head, I would prefer to click “Apply the subdivision” 10 times and wait, instead of clicking “mesh from curve/meta/surf/text ” for just once time. Thank you again!
P.S. Blender is changing rapidly, and each new version of Blender may vary on the functionality. The “easter egg” techniques may work in the older version, but there is no guarantee to work in the newer version if the official document does not say so.