Reply To: Grime, Grunge, Dirt is Misbehaving

Forum Archive Grime, Grunge, Dirt is Misbehaving Reply To: Grime, Grunge, Dirt is Misbehaving

#71271
spikeyxxx
Participant

    Okay, thanks!

    The only thing I can find is, that you have the AO set to a ridiculously high 80:

    I am not an expert on the AO node, but when you set it to 1 for instance, the difference between far and near objects seems to disappear:

    The Distance is a multiplier for the global AO I think, which is 0.2 m by default. That would mean that objects within 16 m will contribute to the AO when it is set to 80 in the Node…

    How Eevee calculates this (in Screen space) must have something to do with the fact that close objects get a different result, but I don’t understand how that works exactly… maybe @jlampel can tell.