Why do you use helper edges, instead of just extruding and scaling?

Forum Archive Why do you use helper edges, instead of just extruding and scaling?

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  • #7103
    Bauke Post
    Participant
      #26516
      Kent Trammell
      Participant

        I’m not exactly sure what you mean…helper edges maintain a sharp edge for use with subdivision surface smoothing (subsurf). Extruding and scaling doesn’t serve the same purpose. Though I may be misunderstanding the question.

        #26517
        Bauke Post
        Participant

          I’m sorry that my question was a bit unclear, I meant the edge loop you extruded at around 1:09 and deleted afterwards. What makes it a better method that just extruding and scaling to the 3d cursor in the middle (of the entire object, so exactly in the middle of the mirrored object)? 

          #26518
          Kent Trammell
          Participant

            Oh oh, my bad. I did use the term “helper edge” in the video but incorrectly translated that to “holding edge” – 2 very different things. I’m the causer of confusion here!

            So in that specific case, the oblong nature of the shape means scaling would not produce an even bevel; the top/bottom edges of the bevel would be a shorter distance than the side edges. Using ALT + S to push the helper edge according to the normal is what gave me an even bevel.

            Though in hindsight, the technique in the video is not the optimal option. I could have filed the face, extruded slightly and then used the bevel operator to get an even bevel. That would have likely been optimal.

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