Reply To: circular interpretation mode

Forum Archive circular interpretation mode Reply To: circular interpretation mode

#70314
Goran Svensson
Participant

    Hi  Wayne. 

    It makes sense to me, I was trying these interpolation modes yesterday. In the simple bounce (animator boot camp) I did three bounces with different interpolation to compare spacings.

    * sine
    * beizer + linear (or auto-clamped + vector)
    *circular

    When I reviewed the result, I perceived the sine version made the top turn around too quick, whereas the circular did it too slow. The one I created myself with beizer and linear  looked best to me and it was somewhere in the middle of sine and circular.