Seems to be a slight change with DynTopo in 2.79+ unless i picked it up wrong

Forum Archive Seems to be a slight change with DynTopo in 2.79+ unless i picked it up wrong

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  • #6937
    Darren McBain
    Participant

      with the Subdivide Collapse with Relative Details, i understand the details size in pixels to be viewport based, so thats ok.

      what gets a bit confusing is setting it up for Subdivide Collapse and Constant Detail.  whereby as I understood when you were walking through it the percentage was based on a Blender unit. so 5% would be a detail size of 5 percent of a single blender unit, and increasing that percentage would increase the edge length to use.

      but, ive noticed that in 2.79 its no longer a percentage, its labelled as resolution, which seems to have an inverse behaviour to that of the % of blender unit constant, whereby higher resolution higher poly count.

      Just thought id mention it, as it confused the heck out of me until I read the tooltip  and had a play around with it 😉

      #26216
      Kent Trammell
      Participant

        Thanks for sharing this info, Darren. I only use relative detail and was completely unaware of this tweak. 🙇🏻‍♂️

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