Reply To: Graph editor in Complex Character Movements: May you can give some tips?

Forum Archive Graph editor in Complex Character Movements: May you can give some tips? Reply To: Graph editor in Complex Character Movements: May you can give some tips?

#69157
Wayne Dixon
Participant

    Hi Felix,

    If you know how to read 1 curve, you know how to read all curves 😉

    The Animation Bootcamp is all about practising your control over what you want the curves to do.  Learning to control the right curve in the right way unfortunately just takes practice.  But one thing you can do to learn is to edit the transform channels to see what they do (cancelling the edits of course).  That way you can see, oh it’s the X location that I need, for example.

    Another  tip that might help you out is to only add key frames on the channels that you are using.  

    For example, if you only need to animate the location and rotation, then don’t key the Scale.  This will just add clutter to the GE.

    Also when you adjust 1 key frame, make sure you are not inadvertently changing another one by accident.

    One thing that can be a little confusing when working with bones, is that the location transforms are always relative to the orientation of the bone in edit mode.  Meaning that if the bone is positioned at a weird angle in edit mode, then those channels will always be in that same weird angle even after you rotate the bone.  The X axis may never line up with the world X axis for example.

    (hope that makes sense)

    If you are having trouble with rotation – don’t worry, you are not the only one.  Rotations in 3d are really difficult.  It’s not you, it’s the maths.  Euler Rotations are prone to gimbal lock.  

    There are a couple videos coming out very about about this topic very soon however I feel your issue will be solved by practising with the GE to understand the handles more.