What you could do, is make your hair particle system:
then
Then make your shape, make sure that the up direction of your object is pointing along the World Y-axis (don’t ask me why) and its origin is at the bottom of the object.
Add a Particle Instance Modifier with the Plane as Object and the Hair Particle System you made as the Particle System. Make sure to enable Create Along Paths:

Then you can add your Force Field:
