Reply To: Mental Model for Texture Mapping Node Type “Point (“Industrial Environments with Eevee” Course)

Forum Archive Mental Model for Texture Mapping Node Type “Point (“Industrial Environments with Eevee” Course) Reply To: Mental Model for Texture Mapping Node Type “Point (“Industrial Environments with Eevee” Course)

#68817
Ingmar Franz
Participant

    I forgot to mention that the “Transformation Order” for a “Mapping Node” if set to type “Point” is:

    Scale => Rotate => Translate 

    (see here)

    That’s why we need to mentally rotate the “Local Coordinates System” of the “Fog Object” in order to find the right settings for the final translation of raising the fog layer.