Reply To: Chapeline’s Polybook

Forum Archive Chapeline’s Polybook Reply To: Chapeline’s Polybook

#68792
Adrian Bellworthy
Participant

    Nicely done with the hologram shader @chapeline 

    I’m not very familiar with realism when it comes to brains and veins, but they look a little plastic. Try using subsurface scattering for organic objects like this. With the veins also tone down the transparency, you won’t need it with the subsurface.

    Overall I really like this.

    Take a look at these for more on SSS.

    https://cgcookie.com/tutorial/what-is-random-walk-sss-cgc-weekly-8

    Texturing & Shading a Stylistic Character – CG Cookie – Chapter 3 will be useful.

    The Subsurface Scattering Shader – CG Cookie 

    And there is more within the Shader Forge course , 3d print resin, Marble, Snow.