Reply To: Best way to unwrap character’s props

Forum Archive Best way to unwrap character’s props Reply To: Best way to unwrap character’s props

#68649
John Sanderson
Participant

    Good question!  Ultimately, the answer is “it depends.”  How will the viewer/player experience this character? At a distance? Close up? Frequent, long interactions or a single brief snippet? Will the props be fixed, permanent features, or interchangeable parts? Fewer textures will be more performant, but if that’s not a strong consideration, it just lies to your own organizational preferences.