Homework Submission – Week 3 – Wooden Beam
@theluthier , @blanchsb Hi Kent, Shawn,
First of all thanks to both of you for the feedback last week! Building on what you said I resculpted the beam (only one side) using the multires modifier. I realized only after sculpting that my LP verson, on which I applied the mulitres was too low poly, and the normal bake was very bad especially in the large cravices on the edges due to missing geometry.
Therefore, I did a retopo of the HP version after the sculpting was done. The normal map’s quality look better, but I seem to still get some artifacts. I am wondering if this is normal or am I doing something wrong (see dashed lines on the edges and in the crevices)?

I would really appreaciate if you could also check my sculpt again, hopefully I was able to incorporate your feedback Kent and yet achieve a better woodlike look. 🙂
I am also not sure what is the reason behind the following artifacts on the edges. I tried to go as high as my computer allowed on the subdivision levels, but still was not happy with the resolution of the sculpt. Was it because I was pushing the geometry too far in?
This is how far I got this week. I will try to finish the sculpt fully (after your feedback) and move on to the cavity map and painting. I am also unsure what is your expectation to the polycount of the LP model. I did try it with extreme low vert count, but the normal bake suffered.
Thanks a lot for your help in advance!