Reply To: Collab2021 – WIP – qpola

Forum Archive Collab2021 – WIP – qpola Reply To: Collab2021 – WIP – qpola

#67999
qpola
Participant

    Homework Submission – Week 3 – Wooden Beam

    @theluthier , @blanchsb Hi Kent, Shawn,

    First of all thanks to both of you for the feedback last week! Building on what you said I resculpted the beam (only one side) using the multires modifier. I realized only after sculpting that my LP verson, on which I applied the mulitres was too low poly, and the normal bake was very bad especially in the large cravices on the edges due to missing geometry.

    Therefore, I did a retopo of the HP version after the sculpting was done. The normal map’s quality look better, but I seem to still get some artifacts. I am wondering if this is normal or am I doing something wrong  (see dashed lines on the edges and in the crevices)?

    I would really appreaciate if you could also check my sculpt again, hopefully I was able to incorporate your feedback Kent and yet achieve a better woodlike look. 🙂

    I am also not sure what is the reason behind the following artifacts on the edges. I tried to go as high as my computer allowed on the subdivision levels, but still was not happy with the resolution of the sculpt. Was it because I was pushing the geometry too far in?

    This is how far I got this week. I will try to finish the sculpt fully (after your feedback) and move on to the cavity map and painting. I am also unsure what is your expectation to the polycount of the LP model. I did try it with extreme low vert count, but the normal bake suffered.

    Thanks a lot for your help in advance!