Reply To: Collab2021 – WIP – qpola

Forum Archive Collab2021 – WIP – qpola Reply To: Collab2021 – WIP – qpola

#67997
Kent Trammell
Participant

    Great job tackling a new task for the first time. Even when you ran into difficulty with the multires method you were able to regroup and audible into a totally different method. That resourcefulness will take you far 👍

    It’s possible to sculpt wood details like this with dyntopo. Unfortunately in my experience the resolution needed to get crisp, bake-worthy details is usually too intense for dyntopo. I either end up with A) mushy triangulated details or B) such a dense mesh that it’s unworkable.

    In your case it’s more A: Details are mushier than they are crisp. Also the wooden characteristics could use a couple tweaks. I recommend using fewer wood grain crevices and stretching them out much further:


    MAGENTA: Notice how short and numerous your crevices are next to this example.

    CYAN: Also the flat surface of your machined wood beam is getting lost in wobbliness where the example still maintains a general flat surface despite the roughed-up details.

    I wish I could see your multires setup because it’s my much-preferred method compared to dyntopo. But since you’re on dyntopo now, you could continue that way trying a detail size of 5 px or less using the subdivide edges mode.