sculpting; day three…
have both the stones and the wood “figured out”…
“lost” more than half of the time allocated rethinking stones after seeing the techniques in yesterday’s livestream (introduced filter: inflate, also, went much more free hand, less masking).
this is how I will treat the support structure:

it allows a much simpler base mesh as well (opposed to the previous in which the individual stones are blocked in first):

LoL! I’m beginning to see the benefits of sculpting…
; )
unfortunately, less than an hour was left for what was originally planed to be the only thing:

no, it’s not AfterEight, it’s WOOD!
: D
right… tomorrow, I’ll be applying all this to the actual model and, hopefully, by sunday, actually have something half decent to submit… if I figure out the gdrive that is!
; )
to anyone reading all this: why are you doing this to yourself?
: D
you’re a champ!
this collab is AWESOME and, sculpting isn’t that bad once one is the “right mindset”… glad to have “made myself” learn, even a little bit of it… as I was half jokingly hinting above though, I can see it finding its place in my toolset permanently… happy to have overcome the initial aversion…