So is it generally discouraged to make Normal Maps from high poly models using proximity loops?

Forum Archive So is it generally discouraged to make Normal Maps from high poly models using proximity loops?

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  • #6631
    John Crawford
    Participant

      Like, is that whole workflow out the door if you’re making game models?

      #25681
      Jonathan Lampel
      Participant

        You can definitely still use proximity loops if you’d like (since a bevel is essentially just proximity loops on both sides), just be sure that your flat faces have their edges marked as sharp so that the shading will be correct. 

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