@duerer @theluthier Submission question: Unfortunately I made a probably noob mistake of going too high-poly in my sculpting.
This means for the submission, the whole assembly of the cart is much too big (more than 1 GB) – even with the same plank meshes sharing data. I have each plank sculpt in a separate .blend file, so baking the textures should not be an issue and I expect to be able to submit everything fine next week, once the baking and texturing is done, the base model is quite low poly still.
Would a picture of my sculpted cart be enough, or should I spend time reducing the high-poly sculpt until it is possible to submit?