I believe it is a bug. Another user brought this up to me recently. You should use the Symmetrize option instead. It’s a better operator anyway, doing the duplication, mirroring, and renaming all in one click:
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The topic ‘In Blender 2.79, the Flip Names command does not delete the numbers appended to the end of the bones after mirroring. Is this a bug????’ is closed to new replies.