Reply To: Retopologize high poly areas

Forum Archive Retopologize high poly areas Reply To: Retopologize high poly areas

#64651
tobles
Participant

    Hi,

    thanks for the fast replys. So if I got everything correct your statments are:

    1. If it’s a small piece it’s not neccesary to do a retopo for a render image. If it’s a big part of an object/scene I should do a retopo.
    2. When doing a retopology it’s better to do it with a flat piece of geometry and bake a normal map on it if it’s not messing the silhouette.

    The context of this is some layerd clothing, like some padded undergarment for armor pieces. Here is a little image of me fiddeling around trying things (it’s no final layout, but maybe helps ounderstand my goal).

    In my understanding the quilted stuff gives a lot of vertieces of which a lot aren’t visible in the render and maybe later on as a game asset, so it would be better to do a retopo, I guess. From what Jonathan said, I think a retopo could work pretty well in regard of the silhouette since it hasn’t very deep creases.

    Regards,
    tobles