Cycles combined or full bake and shading

Forum Archive Cycles combined or full bake and shading

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  • #6242
    dramjke19261
    Participant

      If i want to use cycles full bake in a game engine, i should assign simple diffuse shader to all objects and force them not to cast or recieve any game engine lights. Is is true, and what kind of shading cycles uses in texture viewport mode? 

      #25103
      Kent Trammell
      Participant

        If you bake full-render textures, you should use a shadeless material (or emission) to apply the baked texture. A diffuse shader will still inherit basic shading information which you don’t want.

        And yes, you don’t want them to cast shadows or receive game engine lights.

        I’m not sure what you mean about the “kind of shading cycles uses in texture viewport mode.” Probably GLSL.

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