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Forum Archive › Mix Shader not working for 2nd node tree (Using B 2.90.0) › Reply To: Mix Shader not working for 2nd node tree (Using B 2.90.0)
@me1958424 looking carefully 😉
I first noticed that the Vector field said (0.000, 0.000, 0.000), meaning the Vector input socket was not connected, but it looked connected at first glance..then I noticed the other Mapping Node ‘shining through’…