I don’t think Blender has the ability to paint a normal map (RGB purplish information) with texture paint, but I know you can paint a bump map (B&W information). I demonstrate the painting of a bump map via texture paint in this lesson: https://cgcookie.com/lesson/feet-beak-bump-maps/
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The topic ‘Is it possible to paint a normal map in texture paint and use it on unity with no problems?’ is closed to new replies.