Reply To: Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

Forum Archive Painting Piero’s Feather Textures in GIMP: Duerer’s Progress Reply To: Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

#60700
spikeyxxx
Participant

    OMG what are you doing?  You are plugging a single value into a Vector? 

    Ingmar, when you connect a value (grey socket) into a Color (yellow), that value is returned into each Color channel: a value of 0.5 gives a color of RGB (0.5, 0.5, 0.5) .

    A purple Vector socket uses X, Y, Z coordinates and when you plug in a single value, it uses that value for X, Y and Z.

    Basically you are doing something like this:

    Displacing something in X, Y and Z in equal amounts.

    Instead of the Math.> Multiply Node use a Vector > Displacement Node.